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Bleach online uses a very simple system in calculation of the damage done in battles.

(Calculations are made using decimal percentage, ex: 12.5% = 0.125)

Calculating Attack

First the system calculates the ATTACK of the attacker according to the formula:

  • ATTACK = Atk x Incr x Decr x SkillMod
  • Atk = Attacker's physical or kido attack value.
  • Incr = Any buff or modifier that increases the attack value, ex: Main character 9th skill effect.
  • Decr = Any debuff or modifier that decreases the attack value, ex: Tousen's attack debuff.
  • SkillMod = Modifier value of the attack, 100% for normal attack or xxx% depending of the skill ratio.


Then it is calculated the DEFENSE of the victim of the attacker:

  • DEFENSE = Def x Incr x Decr
  • Def = Victim's physical or kido defense value.
  • Incr = Any buff or modifier that increases the defense value, ex: Sajin Komamura skill effect and passive effect.
  • Decr = Any debuff or modifier that decreases the defense value, ex: Main character 2nd skill debuff.

With ATTACK and DEFENSE values it can finally calculate the DAMAGE :

  • DAMAGE  =(ATTACK - DEFENSE) x Incr x Decr x FuryExcess x Critical x Dodge x Block
  • Incr = Any buff or modifier that increases the damage value, ex: Damage rate of the 6th piece of equip set, Kazeshini damage buff.
  • Decr = Any debuff or modifier that decreases the damage value, ex: Kazeshini damage debuff.
  • FuryExcess = 0.25% for each point above 100 fury, ex: 150 fury nets a 12.5% increased damage.
  • Crical = 100% if it doesn't happen or 150% plus any critical damage bonus like 5th mod(+20% critical damage).
  • Dodge = 100% if it doesn't happen or 0% if it is dodged.
  • Block = 100% if it doesn't happen or x% if it is blocked ¹.

¹ not sure if it reduces damage or increases defense value.


Examples:

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