The shield protects your character from damage and control effect debuffs. Control effect debuffs include Stun, Silence, Chaos, Disarm, Void, Fossilize, Freeze, Fury restriction and Laceration.
Damage Mitigation[]
- The shield protects your character from damage up to a set amount, and then it breaks.
- It's best to think of it as the shield having its own HP. Each attack will lower the amount of damage it has left to protection you from.
- The amount of damage it absorbs is determined as a percentage (which is specified by the growth rate of the shield) of the caster's attack.
- For example, if a shield had a growth rate of 50% and caster had 1,000,000 attack, the amount of damage the shield absorbs is 500,000 worth of your character's HP.
- Attack buffs and debuffs also affect the shield HP.
- If the shield breaks on the attack, you are still protected by however much HP was left on the shield.
- The strongest shield will always stay in place if a weaker shield is casted (with some strange exceptions). **Needs further testing.
Control Debuff Immunity[]
- The shield clears control debuffs when first activated.
- The control debuff icons may remain when the shield is not activated on your turn, but this is only a visual limitation. It will have no effect on the partner's next turn and will be visually cleared when it is their turn.
- For as long as the shield is active, it will make you immune to any debuffs that control your character's behavior.
- If the shield breaks, you are vulnerable to control statuses again.
Bugs[]
- Nozarashi Kenpachi's fossilize and silence go right through the shield and ignore the shield altogether
- Shield HP protection on supporters is currently determined by their physical attack instead of their strategy attack.